Niels Bross — Game & Engine Developer

Game and engine developer with a focus on low-level systems and tool creation. I build from first principles to understand and refine every layer of what I make. Proficient in C, C++, Jai, and Unreal Engine, I specialize in crafting efficient tools and frameworks that bridge creativity and technology. I’m inspired by games with depth and intention, where design itself becomes discovery.

Quick facts

Experienced in C, C++, Jai, and Unreal Engine. Passionate about engine architecture, tool development, and low-level systems. Driven by curiosity, precision, and the pursuit of elegant technical design.

Engine · Systems · Tools

Selected projects

OutOfWords

Out of Words

Out of Words is a handcrafted co-op platformer where Kurt and Karla journey through the poetic world of Vokabulantis, solving puzzles and discovering love in a story about finding the words that connect us..

Altered

Altered

A meditative puzzle game that blends challenging puzzles with a soothing atmosphere. Set in a mysterious world, players manipulate characters' unique abilities to solve over 80 puzzles, encouraging creative thinking and introspection. The game was selected for the Copenhagen Game Collective Yonderplay Showcase at the 2019 Nordic Game Conference.

Contact

Email: niels@nbross.com